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AGP Texture Acceleration?
Sunday, 04 May, 2008
Hi.
These are my computer's information:
Name:Intel(R) 82945G Express Chipest Family.
Manufacturer: Intel Corporation.
Chip Type: Intel(R) 82945G Express Chipest Family. DAC Type : Internal.
Approx Total Memory :128.0 MB.
Current Display Mode:800 x 600 (32 bit)(60Hz).
Monitor: Plug and Play monitor.
DirectX version:DirectX 9.0c(4.09.0000.0904).
Memory: 1016MB RAM.
OS: Microsoft Windows XP Professional (5.1,Build 2600).
Processor : Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz (2 CPUs)
Now, in DirectX features "DirectDraw Acceleration" is Enabled AND "Direct3D Acceleration" is also Enabled BUT "AGP Texture Acceleration" is NOT Available. So how can I enable "AGP Texture Acceleration"?
I have my Mother Board's CD. Can I enable "AGP Texture Acceleration" with help of that CD?
Would someone please send me the right answer to darshan_modh@yahoo.co.in because I want to play the game "True Crime:Street in LA"!!!
Good Bye!
Have a nice day!
Darshan Modh, , India
 Can someone please help Darshan? If so, please reply below so that others can use the information. Paul Zucker
 Reader solutions
ShivPosted: 09/06/2008 re: AGP Texture Acceleration? TRY USING VISTA.
I SOLVED AGP PROBLEM ON INTEL 945 BY INSTALLING WIN VISTA ULTIMATE EDITION.....
BUT PROBLEM IS SAME THAT SOME GAMES LIKE SCARFACE, MATRIX-PON ETC NEVER RUN INSTEAD ENABLED AGP TE. ACC. ON INTEL 945. JCPosted: 03/06/2008 re: AGP Texture Acceleration? "Chip Type: Intel(R) 82945G Express Chipest Family. DAC Type : Internal.
Approx Total Memory :128.0 MB."
This is what is called 'basic graphics',Darshan.
It is good, for normal use of any computer.
Without playing a game on it.
Did you, by any chance, read the 'System Requirements'...of this game you wanted/tried to play on your computer?
Your enquiry says "No, you did not."
Some games do not require a 'dedicated' Graphics-card, while others most certainly do.
Your game sounds like it does.
An Upgrade/change to an add-in Graphics-card should indeed solve your dilemma quick-smart , for you.
With computers , 'never takes things for granted', Darshan , you will strike trouble after trouble , if you do.
This means, if you have a problem , start reading , 'go back to Basics' if necessary......like reading the 'Readme.txt' file of the game you are trying to play on your computer.
It's there, for a reason.
To tell the User , of what is compatiable (for the game) or not.
If you still have 'doubts'..about the capabilities of your on-board Graphics , take it from me ,you will have future problems with it....not being able to play other games , too.
Try buying the Graphics-card your Dual-Core computer's Manual 'recommends' , for starters. Robert GrafPosted: 08/05/2008 re: Nisar's question Hey Nisar,
Sorry if I didn't make much sense - you've raised new perspective for me. A glossary or help manual would have been good in this situation, don't you think?
I hope I can explain it better this time...
AGP texture acceleration can only be provided by a stand-alone graphics card (correct me if I'm wrong); Dxdiag, the Windows function used to see the option, offers it, maybe to show it's possible.
However, these stats don't make it clear that the chipset alone CAN NOT do AGP acceleration - the chipset needs a separate AGP graphics card to do that.
The graphics card will take over all display tasks, Direct3D, OpenGL et al, and enabling AGP acceleration is simply done by the graphics card.
The chipset is NOT in or on the AGP interface or slot, so can not perform the AGP acceleration.
It seems this isn't strictly for AGP cards either - any half-decent graphics card will enable AGP acceleration (just checked my PCI-e computer; it's on because of my Radeon graphics card) Just make sure the graphics card you use will fit it (i.e. AGP slot, AGP card.)
Finally, and this is important - what do you need AGP acceleration for? As far as I know, the only time you really use it is to play 3D games (most likely), or for professional graphics creation/editing, so maybe it's nothing to worry about for you!
I apologise for the length (especially to the ed who has to read it all - sorry!) but I hope I've sorted it all out.
Robert
(Thanks Robert. -PZ) Nisar AhmedPosted: 06/05/2008 re: AGP Texture Acceleration? I have the same config as Darshan and even i have the same problem. Before i upgraded, i had an Intel 82810 express chipset. It was an onboard chipset. But still it had AGP Texture Acceleration. So i fail to understand how did it have the AGP feature if i had to go by Robert and Frank's explanation. Carlo SchisanoPosted: 05/05/2008 re: AGP Texture Acceleration? That's exactly what I would've said Frank! Robert GrafPosted: 05/05/2008 re: AGP Texture Acceleration? Basically, if you are using integrated graphics (i.e. from the motherboard, not a card) there is no way AGP acceleration can be enabled. To enable it, put in a graphics card, after making sure it's the right kind (assuming AGP here, of course :-) There's also PCI and PCI-express types)
Oh, extra note; once again, someone has forgotten to look in the forums - I thought you banned this question ages ago, Paul!
(Silly me. -PZ) Frank WoerlePosted: 05/05/2008 re: AGP Texture Acceleration? For a start, from what spec`s you have given i believe that you are using the onboard graphics controller which would explain why the AGP Texture Acceleration isnt showing.
Check in the motherboard manual what type of graphics it can support such as AGP or PCI-E and go and buy yourself a decent graphics card.
Frank..
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