With only two customisable weapons, a very mid-1990s interface and level design, and the usual uni-designed game crutch of using robot enemies to hide an art team’s shortcomings, our expectations of Hard Reset weren’t high. But after a couple of hours with this barebones first-person shooter (FPS), we questioned our initial judgement. The setting may be hopelessly derivative — kill some killer robots in the future — and game mechanics belong at least a few generations back, complete with bunny-hop-to-go-faster movement and health pickups, but Hard Reset’s level design and gameplay are ridiculously tight and way too focused for a product of first-timers.
The action is fast, the weapons and enemies are well balanced, and the proprietary engine, while lacking modern post-processing effects, produces crisp, fast-moving visuals and handles heavy action fluently. Which is when the penny drops: looking up developer Flying Wild Hog reveals that the studio is made up of former People Can Fly employees, the same folk that made the equally single-minded Painkiller a few years back.
In most respects, Hard Reset is the same deal — Flying Wild Hog has arguably sacrificed story and graphical complexity to focus on gameplay and frankly that’s a trade-off we wish more developers made. It may lack big-budget spectacle, but it’s a satisfying, demanding and fun shooter.







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